Creating a game to practice calculating
mean, median, mode, and range was a snap. And, boy oh boy, was it fun to play!
Kids practice SO many skills with these calculations - ordering
numbers for median, addition and division for mean, and subtraction for range!
Before we got started, we reviewed how to calculate each.
He read the following rhyme that I'd found on Pinterest (genius, isn't it?!):
Hey, diddle diddle,
the median’s in the
middle;
you add and divide for the
mean.
The mode is the one that
appears the most,
and the range is the
difference between.
Prep
You can print our game here. The 4-page PDF contains 3 sets of numbered
cards (1-10), a spinner to make, and a scorecard.
To make the spinner, I printed the template onto a piece
of sticker paper. (Don't have any? Use a glue stick instead.) I stuck it to the brown
side of a recycled cardboard cereal box. Then I cut it out, punched a hole in
the middle of the spinner and the arrow, threaded a brad through both and loosely
(so it spins freely) separated the prongs on the brad at the back of the
spinner.
I printed 6 sets of numbered cards (2 copies of the two
pages in the PDF) onto heavyweight cardstock; truthfully, I only needed five
sets, but since I'd designed the layout to feature 3 sets on two pages,
printing extra was inevitable.
Want to save some
printer ink? Forego this download and grab a deck of cards. Use aces as 1s, and
eliminate the kings, queens, jacks, and jokers. Instead of a spinner, decide
which you'll calculate for each round (mean, median, etc.) and use scratch
paper for score keeping!
Play
I dealt five piles of five cards each face down in front
of my son and I (i.e. we both had 25 cards in front of us in five even piles).
For each round, we took turns flicking the arrow on the
spinner. Next, we turned the cards on top of each of our piles over. If the
arrow pointed to mean, we each figured out the mean (he used a calculator).
We checked the box on our scorecard to indicate that
Round 1 was mean, wrote down our two scores (the number resulting from our
calculations), and removed the cards from our piles, setting them aside, so we
could prepare for Round 2.
After five rounds of play, we totaled our scores. The
player with the highest number wins!
I love the rhyme - it makes all these terms so easy to remember. Great game too!
ReplyDeleteI thought of several other games you could borrow cards from if you don't want to print or deal with Aces: Uno, Phase 10, Skip-Bo, Rook...
ReplyDelete