My son has developed a love for non-fiction, and Mary
Pope Osborne's Magic Tree House Fact Tracker (or Research Guides) have been a
new favorite. When my son was reading the Knights & Castles book, he paid
special attention to the hierarchy of people that lived in the Middle Ages,
recording in a notebook the feudal system from King down to serf (peasant).
His
interest sparked an idea.
What if I made a card game of some of the people in the
Middle Ages, and players would have to put them in order from
the lowest person in society (i.e. prisoner) to the mightiest and most powerful (i.e.
the king)?
With a week of isolation ahead of me due to radioactive
iodine treatment, I seized the opportunity to make the illustrations for eleven
game cards.
Here's a diagram of the illustrations and the individuals' "rankings" in society.
The game is played similar to Skip-Bo Junior, a favorite in our
house.
Download and print a 12-page PDF of these game cards here. |
How to Win
The first player to play all of the cards from their
stockpile is the winner.
How to Play
This is a two-person game. The dealer deals 10 cards
facedown to each player; this is their stockpile. The top card is turned over (i.e. face-up) and placed
on top of the rest of the cards. Next, the dealer deals three cards in three
separate piles to each player face up next to the stockpile. The dealer does
this with each turn.
In the playing area between both players, four kingdoms
can be started. These four kingdoms, which are essentially piles, are played on
by both players and must begin with a No. 1 card (the prisoner) or a Wild
(Jester) card, played face up.
The youngest player looks at the three cards in their
"hand" (those dealt face-up by the dealer on the table) as well as
the one card on top of their stockpile to see if they can begin a new kingdom
or add to an existing one. The player plays all the cards that they can, even
those that may be revealed from under another card that was just played. For
example, if there is a No. 2 (peasant) card face-up as one kingdom, a player
can place the No. 3 (apprentice) or Wild (jester) card on top of it from their hand, as well as
any other cards they may have to play.
If the card from the stockpile is played, the card
underneath is turned over. It's the next player's turn when a player can no
longer play any cards from their stockpile or hand.
NOTE: The card on top of the stockpile may not be moved
to the player's hand, even if all the cards in one pile of their hand have been
played.
Remember, each time it is a player's turn, three new
cards are dealt on top of the existing hand from the last round of play. Once
the new cards have been dealt, the player can take their turn.
When a kingdom has either been completed with the number
cards 1-10 and/or a mix of wild cards, the pile is turned over and removed from
the playing area, so a new kingdom can be formed in its place.
If the dealer runs out of cards and neither player has
played all the cards from their stockpile, the piles of old kingdoms can be
reshuffled to continue play.
My son and I had loads of fun playing this game. He was
thrilled to see his notes come to life and the hierarchy of cards supported what he'd learned from the Magic Tree House Fact Tracker about various people's places in Medieval society!